UNOCT/UNCCT Research Launch on Examining the Intersection between Gaming and Violent Extremism
Broadcasting UN Entity
The event aims to demonstrate the significance of the nexus between gaming and violent extremism, as well as suggest evidence-based actions and potential avenues for new research. The event will also launch a research report, showcasing the findings based on the gaming industry and practitioner analysis and 600+ survey responses by gamers and experts.
The United Nations Office of Counter Terrorism (UNOCT) through its Global Programme on Preventing and Countering Violent Extremism of the United Nations Counter Terrorism Centre (UNCCT), has explored the nexus between violent extremism and video games by conducting original, ground-breaking research. The event will present the original research conducted by UNOCT/UNCCT and continue the dialogue from the Expert Roundtable, which took place in December 2021 with key stakeholders; Member States, UN entities, partners, gamers, PCVE practitioners, researchers, policymakers and tech companies to explore: 1. The importance of the nexus of video games and violent extremism from the perspective of the United Nations, Member States, Civil Society Organisations and other important stakeholders. 2. The potential benefits of gaming, both in the context of counter-terrorism and PCVE uncovered during the research. 3. The findings from each phase of the research, analysing the scope of how gamers perceive problematic content and react to it.